Showing posts with label tiny tower. Show all posts
Showing posts with label tiny tower. Show all posts

Tuesday, 19 July 2011

Tiny Tower: Tips and Tricks

Having now played Tiny Tower for almost 40 hours I have a pretty good handle on how everything works and how to oil the gears so everything runs smoother. Here's a few tips.

Gaining TowerBux:


There are many ways to get TowerBux without having to buy it.

  • Every time a Bitizen has a birthday. Every Bitizen has a different birthday so you'll get Bux throughout the year.
  • Every time you build a new floor.
  • You get one every time you put a Bitizen in their dream job.
  • Occasionally given when you use the elevator to take a Bitizen to the floor they want.
  • When finding a specific Bitizen for the blue task.
  • Sometimes when fully restocking a store.
Organising Your Tower:

Once you have more than 20 floors you will start to feel the strain of keeping your floors where they were built. Everything will be difficult to find, especially when searching for a specific Bitizen. It doesn't have to be like this.

It costs 1 TowerBux to move a floor. You should keep floors of the same type together to ease restocking and searching. You can also put all the residential floors at the bottom to make it easier to move Bitizens in.

About Your Bitizens:

You need free space in your Residential floors to move new Bitizens in. There are two ways you can do this. When Bitizens want to use the elevator, if they wish to go to a floor with a space in it, upon arrival they move in. You can also move them in by spending 1 TowerBux per Bitizen. Unless you have an urgent need for Bitizens to work in your shops, it's most effective if you only do this 3 times per floor, as that way you can earn back those Bux by putting a Bitizen in their dream job.

A great way to aid searching for Bitizens when you are tasked to is to color-coordinate. When you put someone into a job, change their clothes to the same color as the shop type. Food - green, Service - blue, etc. It only costs 1 gold! Bitizens are only ever at their job or at home, so you can pinpoint exactly where they could be right away.

An aside:

Don't be afraid to experiment! You can never run out of money permanently, as every day you get rent from your Bitizens, so you can spend as much as you like.

And finally, for all you looking for cheats:

As you probably know by now, the times for building new floor increase massively as you get further in the game. You can bypass this by changing the time settings on your iPhone/iPod/iPad. Just change it to a day or two ahead, open the game so the floor is built, then exit and change your time back. There are no negative effects to this for the game, except for if you use it too often the game might be less fun - and of course, you need to take into account whether changing the date might affect your other apps too.

Hopefully these tips will help make Tiny Tower more fun and less frustrating for you!

Wednesday, 29 June 2011

:B: - Tiny Tower

I've passed 5 hours on Tiny Tower, so I'm considering it beaten in liu of an obvious 'win' status. The only one I can think of really is getting all of the achievements, and that to me feels like more of a :C: status.

Play is slowing down a little now. Things are getting really rather expensive to build and my income isn't quite matching the increase. But I suppose that's a big part of the game, keeping you playing for longer. And more likely to buy TowerBux to speed things up. That sounds a bit cynical, but it is a Freemium game and so it's designed to get its hooks into you and get you to buy lots of little bits of stuff. I don't mind though, I have other things to play too, and this is good for bathroom breaks at work.

I've given it 5/5 stars because it is rather good. I might downgrade it to a 4 later if the cost of new floors keeps rising to ridiculous levels, but for now, I'm still having fun, and the things my Bitizens post on 'Bitbook' are still totally funny.

Tuesday, 28 June 2011

Annoying Things About Tiny Tower

  • Waiting for my money to slowly trickle in.
  • Restocking shops pretty much constantly.
  • The elevator never goes fast enough.
  • I always get the construction VIP when I have 1 minute left on my current construction, never when there's 7 hours left.
  • I have no friends to compare to on my friends page.
  • The Bitizens don't stay on screen so it can be difficult to find them when tasked to.

  • And, I can't stop bloody playing!

Sunday, 26 June 2011

Tiny Tower - SimTower for Beginners

My latest iPhone obsession is Tiny Tower. It's one of those games that's ten times better than it sounds. You build a tower, attract people to live in it and earn money to put more levels on your tower. Sound familiar? It should, the concept is almost identical to SimTower.

However, Tiny Tower shakes it up a little. It takes cues from social network gaming in that you can compare with your friends, and spend some money to get a little ahead. Unlike Farmville and the like, however, there are no extra items for those with the extra kaching to spend. It also takes the idea that it should take time to do anything. Build a new level? You need to wait for it. Restocking items in a store? Also takes time, depending on the store and the level of produce. However, if you don't wish to wait, you can use TowerBux to speed it up. You can buy these, or perform little tasks like taking customers to a specific floor, or playing a little game of 'Where's Wally' with your citizens.

The people that move into your tower each have their own skills, and their dream job. There are five categories, Food, Service, Recreation, Retail, and Creative, and each category has many different kinds of stores, which is where the dream jobs come in. If you put a person into their dream job, the amount of time it takes to restock an item goes down, so it's preferable to put people in their dream job, or at least put them someplace they have a high skill in.

Needless to say, there is an addictive quality about this game. I've found myself coming back to it regularly all day. It's a fantastic introduction to the sim genre, and is something I've personally been waiting for for years.

Now, if only I could figure out how to consider it beaten.