So it turns out I never learn. I played the original Life Quest here, and apparently that wasn't enough mediocrity. I like the idea so much that when I saw there was a Life Quest 2 on BigFishGames whilst trying to spend two credits I decided to take the plunge. It seemed like it had learned from the mistakes of the original so I went for it. That was a mistake.
You are a new citizen of Metropoville and you are put in their 12 steps to success program which gives you 12 sets of goals each split into three smaller goals. You can race against other characters to beat these goals which gives you extra money. You have to increase your stats, work, socialize and generally live life.
My criticisms of the last game by and large continue here. You can still do everything without having to specialize and while this game is more structured there's still not a great amount to do. It's longer than 1 by about threefold but a large part of that was doing the same thing over and over to get enough money for things. It's not challenging even at the beginning and never really evolves. It is kind of funny at times so there is that.
It is better than the original and if you were picking between them I'd recommend it, but there are better life simulators out there. If you can get it for free I'd say go for it if there was nothing else up your alley but otherwise save your money. 3/5 stars
Showing posts with label completed. Show all posts
Showing posts with label completed. Show all posts
Tuesday, 22 May 2012
Friday, 18 May 2012
:C: - Cooking Mama 2: Cooking with Friends
There's not a lot that can be said about Cooking Mama 2. It's Cooking Mama, either you like it or you don't and every game is like the others. I have finished all of the modes, and I had a bunch of fun so I went out and bought the third one. I didn't get all golds, I've left that as a nebulous future mastery medal if I so desire.
Also, is it just me or is the microphone on the 3DS really badly positioned? It's below the start button, under the edge, which makes it nigh impossible to blow into and see the screen at the same time. Which makes some recipes extremely difficult to gold as you need to blow and do something on the screen at the same time sometimes. But I haven't seen anyone else complain so maybe it is just me. 4/5 stars.
Also, is it just me or is the microphone on the 3DS really badly positioned? It's below the start button, under the edge, which makes it nigh impossible to blow into and see the screen at the same time. Which makes some recipes extremely difficult to gold as you need to blow and do something on the screen at the same time sometimes. But I haven't seen anyone else complain so maybe it is just me. 4/5 stars.
Thursday, 17 May 2012
:B: / :C: - Mass Effect 3
It's always intimidating to finish a game that's immensely popular, knowing you have to write about it. Especially when that game is Mass Effect 3. There are few games that are more written about, more analyzed, that have a more fanatical fanbase.
Having played through to the end, I am a little confused as to the completely violent reaction towards the ending. It's almost like the fans expected a Fallout 3-esque slideshow showing what happened to every single character after your actions in the previous two games. And I have a few things to say about that.
The first thing is that the ending could only really be one thing. Throughout the series, regardless of choices made, the same events have happened. You go to the same planets, meet the same people, fight the same enemies; it was just specifics - how the events unfolded - that differed. Expecting the ending to reflect everything you've ever done is naive at best. The developers trusted you to fill in the blanks yourself - just like every other sci-fi series in existence.
I have a bit of a rant about the complaints about peoples' choices not having an effect on the ending and how that ruined their enjoyment of the whole series. To those people I say - shut the fuck up! The entire game is literally consequence after consequence for your past actions. While playing I was constantly reacting to the results of decisions I made two years ago. It seemed like everything that was happening was altered in some way - from minor things like my team-mates referencing their roles in the suicide mission of the last game, to major things like decisions I made from specific loyalty missions shaping the future of entire races. I really felt like my actions left a permanent mark on the galaxy, regardless of what happened in the ending. It makes me angry that so many people totally ignored the 30 hours of consequences that happens before the end. Do tens of thousands of people lose all good memories of something the moment it ends poorly? It's utterly ridiculous.
I don't know if it's come across, but I have been thoroughly satisfied by the final foray into Commander Shepard's story. 5/5 stars and I'll see you in Insanity.
Having played through to the end, I am a little confused as to the completely violent reaction towards the ending. It's almost like the fans expected a Fallout 3-esque slideshow showing what happened to every single character after your actions in the previous two games. And I have a few things to say about that.
The first thing is that the ending could only really be one thing. Throughout the series, regardless of choices made, the same events have happened. You go to the same planets, meet the same people, fight the same enemies; it was just specifics - how the events unfolded - that differed. Expecting the ending to reflect everything you've ever done is naive at best. The developers trusted you to fill in the blanks yourself - just like every other sci-fi series in existence.
I have a bit of a rant about the complaints about peoples' choices not having an effect on the ending and how that ruined their enjoyment of the whole series. To those people I say - shut the fuck up! The entire game is literally consequence after consequence for your past actions. While playing I was constantly reacting to the results of decisions I made two years ago. It seemed like everything that was happening was altered in some way - from minor things like my team-mates referencing their roles in the suicide mission of the last game, to major things like decisions I made from specific loyalty missions shaping the future of entire races. I really felt like my actions left a permanent mark on the galaxy, regardless of what happened in the ending. It makes me angry that so many people totally ignored the 30 hours of consequences that happens before the end. Do tens of thousands of people lose all good memories of something the moment it ends poorly? It's utterly ridiculous.
I don't know if it's come across, but I have been thoroughly satisfied by the final foray into Commander Shepard's story. 5/5 stars and I'll see you in Insanity.
Saturday, 3 March 2012
:C: - The Elder Scrolls: Skyrim
It's been a long time coming, but I finally did it. I finished all my goals for completing Skyrim. I feel quite embarrased, because for a long time I've had just one goal left - getting all the Dragon Priest Masks. And when I loaded up my save tonight, I found I had 8, and the only thing left to do was to go to Labyrinthia to get the final special one.
So that's it. It's kind of underwhelming, really. I'll still be playing it, of course, because I'm still missing that one last achievement and I'm still in love with the idea of it being my first 100% retail game. Hopefully I can do all the Daedric Quests with another character before the DLC comes out (which I'll get on day one and play to death).
There's also the PC version to consider. I'm planning on buying a new PC at some point which can run Skyrim so I don't have to play on my family's computer with the 20 billion mods my brother has inevitably installed. So I've got that to look forward to as well - and I'll be able to take screenshots! Won't that be exciting?
Here's to much more Skyrim in the future. It is a neverending game after all.
So that's it. It's kind of underwhelming, really. I'll still be playing it, of course, because I'm still missing that one last achievement and I'm still in love with the idea of it being my first 100% retail game. Hopefully I can do all the Daedric Quests with another character before the DLC comes out (which I'll get on day one and play to death).
There's also the PC version to consider. I'm planning on buying a new PC at some point which can run Skyrim so I don't have to play on my family's computer with the 20 billion mods my brother has inevitably installed. So I've got that to look forward to as well - and I'll be able to take screenshots! Won't that be exciting?
Here's to much more Skyrim in the future. It is a neverending game after all.
Wednesday, 15 February 2012
:B: / :C: - Jane's Zoo
So I have this guilty gaming pleasure. I have a bit of a thing for time management games. I'm not totally sure I can adequately explain why I find them appealing. It might be because they're kind of soothing, but ultimately I have no idea why I like them.
Jane's Zoo is one of the aforementioned type of game, set in a zoo. You have to feed/clean/entertain/cheer up your increasing stable of animals and get a certain score to proceed to the next level. There's 40 levels, and expert score to achieve on each one, but beyond that there's nothing else to do so it's not a particularly long game. Once you have expert on all 40 levels, that's it - and it's not a particularly difficult feat.
I did have fun, but I can't really recommend buying it. It's cute and enjoyable, but paying more than a couple quid for a game that lasts little more than two hours leaves a bit of a sour taste. 3/5 stars.
Jane's Zoo is one of the aforementioned type of game, set in a zoo. You have to feed/clean/entertain/cheer up your increasing stable of animals and get a certain score to proceed to the next level. There's 40 levels, and expert score to achieve on each one, but beyond that there's nothing else to do so it's not a particularly long game. Once you have expert on all 40 levels, that's it - and it's not a particularly difficult feat.
I did have fun, but I can't really recommend buying it. It's cute and enjoyable, but paying more than a couple quid for a game that lasts little more than two hours leaves a bit of a sour taste. 3/5 stars.
Saturday, 5 November 2011
:C: - Fallout: New Vegas
After many hours and almost as many crashes, I've done everything significant in Fallout: New Vegas, and am comfortable with checking it off as completed. By no means does this mean I've finished all the quests or collected all the unique items, but given everything that's in the games I think it's fair to have just finished all the DLCs, seen all of the endings and done most of the sidequests.
I played the DLC out of order, which was a mistake. I played Old World Blues first, followed by Dead Money, Honest Hearts and finished with Lonesome Road. I would have got more out of them storywise if I had played them in release order, but what I really should have done was played them in quality order, building up to the best. I definitely shouldn't have played Dead Money after Old World Blues, as playing the worst DLC after the best can only reflect poorly on the poor one. Reflecting on it, Dead Money probably wasn't as awful as it felt at the time.
Having finished Lonesome Road, I'm not sure why everyone's got a hate-on for it. Alright, it wasn't as epic as the trailer made itself out to be, and it was a touch linear, but it was fun and it was nice to find out some of the Courier's backstory, and the equipment I got out of it was pretty bloody awesome.
Soon I'll be moving onto the Capital Wasteland. I have the Requiem for a Capital Wasteland mod installed so I can go there, and I'll be putting my playtime onto the Steam version of Fallout 3. I'm looking forward to it as Fallout 3 was special to me, but first I need to figure out why my level cap mod isn't working.
Sometime soon I'll put up a list of the mods I have installed, so you can play New Vegas the real way.
I played the DLC out of order, which was a mistake. I played Old World Blues first, followed by Dead Money, Honest Hearts and finished with Lonesome Road. I would have got more out of them storywise if I had played them in release order, but what I really should have done was played them in quality order, building up to the best. I definitely shouldn't have played Dead Money after Old World Blues, as playing the worst DLC after the best can only reflect poorly on the poor one. Reflecting on it, Dead Money probably wasn't as awful as it felt at the time.
Having finished Lonesome Road, I'm not sure why everyone's got a hate-on for it. Alright, it wasn't as epic as the trailer made itself out to be, and it was a touch linear, but it was fun and it was nice to find out some of the Courier's backstory, and the equipment I got out of it was pretty bloody awesome.
Soon I'll be moving onto the Capital Wasteland. I have the Requiem for a Capital Wasteland mod installed so I can go there, and I'll be putting my playtime onto the Steam version of Fallout 3. I'm looking forward to it as Fallout 3 was special to me, but first I need to figure out why my level cap mod isn't working.
Sometime soon I'll put up a list of the mods I have installed, so you can play New Vegas the real way.
Monday, 29 August 2011
:C: - Life Quest
So after installing Virtual Villagers 1 & 2 back on my PC, which gave me the BigFishGames client, I've been exploring their catalogue. One of the ones I bought after playing the demo was Life Quest, a game that appeared to take Kudos and put in time management gameplay. I liked Kudos, and I have somewhat of a weak spot for time management games, and after having played the demo (60 minutes worth, very generous of BigFish), I decided to treat myself.
The idea is that you have just graduated High School and are making your way in the world. You have to budget time, money and happiness and try to succeed, whilst doing challenges set by your classmates to achieve ever greater heights.
I really enjoyed my first hour in the game, it required a fair bit of juggling and there were a lot of choices that weren't available to me because I'd picked different things. My issue with the game is that after 2/3s of the way in, it lost all semblance of challenge. I had everything open to me, keeping my SO happy was a piece of cake, and the only thing keeping me from doing everything was that I had to take a day off from my job every few days to keep my happiness up. I finished everything in just over two hours, and that includes my time with the demo version (which saves your progress, another good thing, thank you BigFish).
It makes me sad, because this game had a lot of potential. If they made it so focusing in one area permanently locks out other bits, if they made it have a bit more juggling of skills, work and social life, it would have a lot of replayability. As it stands, it's a pretty fun game that's two hours long, and at £7.70 I can't really recommend it. If it were cheaper, if it were longer, I'd say it was adequate. But it's not, so it gets a 2/5, or a 3/5 if it ever drops to under £4.
The idea is that you have just graduated High School and are making your way in the world. You have to budget time, money and happiness and try to succeed, whilst doing challenges set by your classmates to achieve ever greater heights.
I really enjoyed my first hour in the game, it required a fair bit of juggling and there were a lot of choices that weren't available to me because I'd picked different things. My issue with the game is that after 2/3s of the way in, it lost all semblance of challenge. I had everything open to me, keeping my SO happy was a piece of cake, and the only thing keeping me from doing everything was that I had to take a day off from my job every few days to keep my happiness up. I finished everything in just over two hours, and that includes my time with the demo version (which saves your progress, another good thing, thank you BigFish).
It makes me sad, because this game had a lot of potential. If they made it so focusing in one area permanently locks out other bits, if they made it have a bit more juggling of skills, work and social life, it would have a lot of replayability. As it stands, it's a pretty fun game that's two hours long, and at £7.70 I can't really recommend it. If it were cheaper, if it were longer, I'd say it was adequate. But it's not, so it gets a 2/5, or a 3/5 if it ever drops to under £4.
Saturday, 25 June 2011
:C: - 8-bit Girlfriend
8-bit Girlfriend, released on the Xbox Live Indie scene.
I just finished it, and all I can say is, what a waste of space and time. I want my 7 minutes back.
All you do is pick one of 4 girls, then figure out the right answers. Then you get an ending screen proclaiming that you got the girl, with poor music playing over it. It's not funny, it's got bad graphics... I just don't get why this exists.
I feel sorry for anyone like me who got fooled into buying this.
I just finished it, and all I can say is, what a waste of space and time. I want my 7 minutes back.
All you do is pick one of 4 girls, then figure out the right answers. Then you get an ending screen proclaiming that you got the girl, with poor music playing over it. It's not funny, it's got bad graphics... I just don't get why this exists.
I feel sorry for anyone like me who got fooled into buying this.
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